![]() ![]() There are no second chances here – as soon as a survivor snuffs it, or a mission objective takes an unexpected turn in the wrong direction, the auto-save kicks in to prevent players reloading the previous checkpoint. We also came across a NPC that refused to follow us, prompting a return to the menu screen to reload the last save. Indeed, the overhaul State of Decay has received is more visual than technical. The festering undead are even coming out of the god damn walls due to those aforementioned irritating glitches being present still. Love thy neighbour, then head out and kill zombies together Sunsets in particular are alluring – when dusk comes it’s all too easy to forget that the county of Trumbull is experiencing one hell of a zombie infestation. Shoddy animation serves as a reminder of the games’s roots but overall it’s more than sufficient when it comes to looks. The resolution has been bumped to 1080p, lighting effects have been enhanced and there are a few other visual nips and tucks. State of Decay: Year-One Survival Edition contains the 2013 original plus add-on packs Lifeline and Breakdown. ![]() Love thy neighbour, then head out and kill zombies together. Even an abundance of glitches and a few technical niggles couldn’t scupper what it had to offer – a curiously addictive package that wasn’t just about thinning crowds of zombies by any means necessary there was a remarkable sense of creating a community too. Nevertheless, it was heralded as a ‘diamond in the rough’ by many. Some ideas felt malnourished or weren’t explained fully, forcing newcomers to make some rather punishing mistakes in the case of the latter. Sadly, State of Decay was also a good example of how some games can be too ambitious for their own good. What could be more substantial than an open-world zombie survival game with resource management and tower-defence elements? We fail to think of an answer. The first batch of XBLA titles were simple affairs that could hardly be classed as system sellers (Hardwood Backgammon, anybody?) but over time the Xbox’s downloadable titles became substantial to the point where some could easily rival full price retail releases in terms of content. ![]() When it launched in 2013 Undead Labs’ State of Decay was a shining example of just how far the Xbox Live Arcade platform had come. ![]()
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